package com.hstcs.assets;

public class Common {
	public static float DEPTH_BULLENT = 1;
	public static float DEPTH_MONSTER = 5;
	public static float DEPTH_SOLDIER = 4;
	public static float DEPTH_CLOUD	  = 8;
	
	
	public static int MONSTER_HP 	= 5;
	public static int HERO_HP	 	= 20;
	public static int BULLET_HURT	= 3;
	
	
	public static int TYPE_MAO = 1;
	public static int TYPE_GOU = 2;
	
	public static int LEFT  = 1;
	public static int RIGHT = 2;
	
	
	public static final float TURN_V = 240f;
	public static final float MG_V	 = 150f;
	
	public static final float MG_WIDTH = 60;

}
